Someone must have declared it Google TV Update Week without telling us: just days after a Vizio Co-Star upgrade, Sony's NSZ-GS7 Internet Player is getting its own tune-up. The Sony update parallels its Vizio counterpart in focusing mostly on the features from the fall 2012 Google TV revamp, including PrimeTime and the updated YouTube app. Viewers pining for Amazon VOD access can also grab its app through Google Play. Sony mostly claims an edge over Vizio through its support for the equally new voice search feature: owners just have to chat with Sony's remote to get things done, instead of leaning on phone or tablet control. However GS7 owners plan to steer their TVs, they'll just need to check for a software update in the days ahead to rejuvenate their set-top boxes.
Jailbroken Apple TVs with software update 5.2 (iOS 6.1) snagged Bluetooth keyboard compatibility roughly a week ago, and now Cook and Co.'s hockey puck is in store for a heftier perk: support for XBMC. Memphiz, a developer on the entertainment hub project, has managed to tweak XBMC to run on Cupertino's TV box with its latest software release. Ready to load up your hardware with the alternative media suite? Hit the bordering source link for the download and instructions, or check out the "Manage Extras" section if you're running aTV Flash.
Via: FireCore (Google+)
Continue reading XBMC now available for Apple TVs with software update 5.2
Once upon a time, the future belonged to an increasingly smaller form factor when it came to mobile phones. Now it seems the tide has changed, and larger screens continue to expand their requisite real estate on new handsets. In this week's issue of our weekly, Jon Fingas takes a good, long look at the rise of those big screens, starting with 2002's BlackBerry 5810. Weekly Stat charts a day with an asteroid, Eyes-On has a peek at LaCie's collaboration with Philippe Starck and Brad Molen recounts week two with the BlackBerry Z10. We've just scratched the surface of the latest installment of this e-publication, so navigate to your favorite download link to procure a copy.
Kids have it all these days -- tailor-made gadgets, their own little corners in mobile platforms, and of course, loads and loads of content. The latest to hit the wires is the Nick app for the iPad, offering a slew of Nickelodeon programming wrapped in a swipe-driven, tyke-friendly interface. The goodies include animated shorts, videos, games, the ability to mark favorites, plus a smorgasbord of funny interactive elements and a "Do Not Touch" button that promises disruptive fun. Full episodes of the current shows can also be accessed if you've subscribed to Nickelodeon's TV package via any one of eight providers. Seems like a swell way to keep those tech-savvy rug rats occupied between outdoor adventures and some DIY action. The 45MB payload is waiting at the source link, yours for the hard-to-argue cost of free.
Source: App Store
Continue reading Nickelodeon releases Nick app for iPad
First things first: We still haven't seen the PlayStation 4. That said, if you'd like to see someone other than a Sony rep or developer putting their hands all over that DualShock 4 with touchpad and share button -- we asked, but apparently network TV still trumps internet -- then say no more. Managing Director of Guerilla Games Hermen Hulst came by the Late Night with Jimmy Fallon show with a prototype unit (not shown) loaded up with the Killzone: Shadow Fall demo we saw at the press conference. Jimmy and guest Anthony Anderson played a bit, with varying degrees of success and were predictably impressed by the new system, due out this fall. There's not a lot of new information to be had, unless you wanted to know what the ceilings in the game look like (clearly, Anderson prefers to play shooters inverted). Watch the video embedded after the break, we're going to doublecheck ?uestlove's Instagram to see if he got any backstage or setup shots of the system behind the curtain.
Source: Latenight (YouTube)
The Nielsen Company has monitored TV audiences since 1950, but soon it will expand that definition from solely households with antenna, cable or satellite access, but also those that have dropped those options but still get video over the internet. Reflecting the changing times, the move was first noted by The Hollywood Reporter and confirmed later by company executives to the New York Times and LA Times. Nielsen hinted at changes two years ago when TV ownership dropped for the first time in decades, which may turn around since the new definition includes viewers with internet-connected TVs, and could go further to include viewers with just a tablet or laptop. According to senior VP Pat McDonough, that means views over services like Aereo can be counted, since they still contain advertisements, which is what broadcasters rely on the ratings for, unlike ad-free Netflix or Hulu streams with different ads. Because of that, it seems unlikely the change will boost the numbers of internet darlings like Community or Arrested Development, but we can dream, right?
The only hardware shown on-stage during Sony's PlayStation 4 event was the retooled DualShock controller, the DualShock 4. No box. No PS4 Eye. No new version of Move. As for the console itself, its absence makes some sense in light of today's news from SCEA prez Jack Tretton that the console's internals are "still in development in terms of final specs and design." So, how final is the only piece of hardware Sony was willing to trot out? "It's near final. It's just gonna be small tweaks being done," Sony Worldwide Studios head Shuhei Yoshida told us in an interview this morning.
Sadly, he also admitted we won't be able to touch any of it anytime soon. "By E3, I think" was the best he could offer. He blamed Sony's hardware folks for not allowing access, despite him pleading with PR to give hands-on time. "I was just asking our PR team can we just let you touch this stuff. Our hardware guys don't want you to find out some detail that ..." he said, trailing off. "Some dirty secret?" we asked. "Of course," he responded with a smile.
Moving on to Vita and the Remote Play functionality on PS4 (which allows you to play any PS4 game on your Vita, via streaming), Yoshida said that -- unlike with the PlayStation 3's Remote Play functionality -- Sony's asking devs to try their game via Remote Play on Vita before submitting final code for publishing. He also said that, using Remote Play, developers could implement Vita-specific controls. "Some PS Vita games make use of the edge of the screen to add contextual buttons -- that works really well, I think, and it's easy to see. So that kind of thing I'd like to see developers do on PS Vita over Remote Play," Yoshida explained.
He also apologized for not showing the final box, getting out ahead of the inevitable question from the room full of journalists. But hey, we sympathize -- Sony's gotta save something for E3, right? PlayStation Plus on PlayStation 4 may also be on that list; when we asked Yoshida about its presence on the next Sony game console, he coyly answered, "I know the answer, but we're not talking about it. I'm a subscriber, so I'd like to see it." Us too!
Sony head of Worldwide Studios Shuhei Yoshida is a gregarious, smart, talkative interviewee. And that's exactly why it was so weird that he fully waffled when we asked him to address whether or not the newly unveiled PlayStation 4 will play used games. "That's my expectation, that PS4 games will work on [the] hardware. That's my expectation," he told us in an interview this morning. When we pushed to clarify what he meant, Yoshida stuttered. "Ummm ... yeah. We have to really name our system services to explain more about it," he added.
That's a similar answer to what he told Eurogamer last night at Sony's big PlayStation 4 announcement event, vagueness and all. Yes, used games "can play on PS4," but does it require a license repurchase? Perhaps you have to belong to an as-yet-unidentified PS4 online network? It's not entirely clear, but there seems to be a caveat to the statement, "Used games work on PS4." Sony, however, isn't saying what that caveat is just yet. Of course, current-gen consoles all support buying any used, physical copies of games and playing them on their corresponding game consoles
Yoshida also confirmed that games will launch at retail as well as digital, but, well, you probably already guessed that from the included Blu-ray disc drive.
Despite showing a variety of games running on the newly announced PlayStation 4, Sony PlayStation's US head Jack Tretton says the console's "still in development in terms of final specs and design." He told All Things D as much in an interview this morning; the PlayStation 4's specs were detailed in a press release by Sony last evening, which detail the internals as an 8-core 64-bit x86 "Jaguar" CPU built by AMD, a Radeon GPU comprised of 18 "compute units" which push out 1.84 TFLOPS, and 8GB of GDDR5 RAM.
Tretton also said he "hopes" that the PlayStation 4 won't cost $599 at launch (the PlayStation 3 launched in two models, at $499 and $599). "When I think about the console, you open it up, you look at it, you certainly look at it when you insert a disc, but for most people, it's behind a cabinet or on a shelf somewhere and you spend all your time looking at the screen," Tretton said.
Sony's focus last night, however, was all games. As for when we'll see the elusive box? "There will be multiple opportunities to share the look of the console between now and launch," he said, "We just didn't choose this first event as the time to show it." In speaking with Sony president of Worldwide Studios Shuhei Yoshida this morning, we confirmed that we'll get to go hands-on with the PlayStation 4 "by E3," which goes from June 11th to the 13th.
Source: All Things D
Despite the PlayStation Vita getting a recent price cut in its home country of Japan, Sony says it isn't getting a similar price adjustment in North America. The Vita recently dropped from 30,000 yen (3G) and 25,000 yen (WiFi-only) to 19,980 yen, but Sony Worldwide Studios president Shuhei Yoshida tells Joystiq that that same price drop won't happen in the US. He cited exchange rates as the primary reason -- Japanese Yen has dropped in value to (currently) 0.93 cents to every US dollar, meaning Sony actually loses money in exchange on products sold outside of its home territory.
The Vita launched in February 2012 and has suffered from poor sales throughout the past year -- Sony's hoping to revitalize that a bit with PlayStation 4 connectivity. Via Remote Play, all PlayStation 4 games are streamable on Vita. Whether that'll be a feature that consumers use is another question altogether; Remote Play exists on PlayStation 3 already, and it's not what we'd call a great experience.